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KNIGHT

 

A knight is an exorcist that uses swords and other close-ranged weapons in combat. Specializing as a knight requires high athletic abilities for one must be able to quickly evade attacks and successfully land hits on the enemy

 

Weapons include: battle axes, broadswords, daggers, longswords, katanas, machetes, spears, etc.

GUNNER

 

A gunner is an exorcist that, as mentioned in the name, uses guns while battling. Depending on the gunner, he or she may use either a single firearm or wield duel guns in combat. Because of the accuracy and precision needed to correctly utilize firearms, a gunner must be extremely disciplined and patient. 

 

This is the only class that features sub-categories. Gunners can choose to either attain the path of the Excavator or the path of the Sniper.

 

Weapons include: assault rifles, handguns, machine guns, pistols, revolvers, shotguns, snipers, etc.

TAMER

 

A tamer is an exorcist that summons natural and supernatural beings, known as familiars, to fight in combat. To summon a familiar for battle, the tamer must first create a contract with the being by drawing a magic circle and summoning them. A tamer may summon multiple familiars at a time; however, if the tamer loses strength or confidence during a summoning, unless the bond between the two parties are strong, the familiar may break the contact and attack its master instead. Because of this, fortitude and willpower are essential for the path of a tamer.

 

Possible familiars include: birds (such as eagles), dragons, foxes, lions, nature spirits, ogres, snakes, tigers, wolves, 

CLASSIFICATIONS

HUNTER

 

A hunter is an exorcist that uses long-ranged weapons in combat. Hunters tend to stay within the shadows to observe their enemy and calculate the perfect time to strike. Because of this, they require high levels of stealth, accuracy, and intelligence..

 

Weapons include throwing knives, bows and arrows, and crossbows.

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